Betrayal at krondor high resolution7/6/2023 ![]() Five groups of spells are combat spells and one group is non-combat spells. Spells are organized into six groups, grouped by magic symbol. ![]() There are items which can improve skills both permanently (such as books) or temporarily (such as blood of Kor for melee accuracy or razorcup nectar for archery). Skills can be emphasized, causing them to improve faster. Skills include defense, archery, mêlée weapon accuracy, spellcasting accuracy, enemy assessment during combat, weapon and armor repair, haggling, lockpicking, scouting for enemy ambushes, and stealth. For example, fixing weapons will improve the Repair skill, which in turn will make the character more effective at fixing weapons in the future. Skills are generally improved by using them. If the entire party is near death, the game will end.Įach character has a set of skills. Improved rate of healing is handled as a status effect, as are poisoning, drunkenness, and fatigue. Characters whose health drops to zero in combat are knocked out and acquire "Near Death" status, making them heal very slowly and extremely ineffective in combat if wounds are properly cared for (using herbal packs or senwater), they will heal faster. A fighter equipped with a bow or a magician with spells can attack from a distance.Ĭharacters can acquire various status effects. Characters have different melee options trading damage for accuracy. Once stamina is depleted, health is used and as it decreases, the character's skills (such as weapon accuracy and defense) are negatively affected. During their turn a character can has multiple options, including but not limited to moving, attacking, casting a spell, and resting to regain stamina, which is used when a character attacks or is attacked. Just like Betrayal at Krondor, combat is turn-based and takes place on a hexagonal grid. The game also includes a recall tool so that conversations with certain important NPCs can be played back later in the game. This is often used to get information, training, and items from NPCs. Dialogue is text-based with speech, and some NPCs have their own portraits as well. The player also may meet various NPCs throughout their travels. During travel, the player may encounter enemies, at which point the game enters a separate combat screen, which is viewed in the third person. The player also has the option to automatically mark shops, inns, temples, NPCs, chests, and other objects on the overhead map. The map view is stationary while the player marker moves around when the player reaches the edge of one map section, the next is loaded. There is also a 2D overhead map view, where the player is represented by a circular arrow marker. Aside from the overworld, there are also dungeons and caves to explore. Most gameplay happens in the first-person 3D view of the game world. Each chapter begins and ends with a cutscene, consisting of text, spoken dialogue, and illustrations. Plot is usually advanced through literary cutscenes. Compared to Betrayal at Krondor, Betrayal in Antara is more linear and restricted in where the player can travel. The player, controlling a small party of characters, is generally allowed to explore the world as they wish, but only certain locations are accessible in each chapter.
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